#ifndef __PlayerLayer_SCENE_H__
#define __PlayerLayer_SCENE_H__

#include "cocos2d.h"

class PlayerLayer : public cocos2d::CCLayer
{
public:
    virtual bool init();  

    static cocos2d::CCScene* scene();
    
    CREATE_FUNC(PlayerLayer);
};

#endif // __PlayerLayer_SCENE_H__
